Question: What assessment methods can be used to evaluate constructivist-learning lessons?
Answer: Constructivist learning integrates disciplines, skills, and strategies so that students can develop their own understandings. It challenges teachers to assess student learning in a formet that most closely matches how the information was learning, as well as with formative methods that will provide students feedback with which to inform further learning.
Thursday, April 28, 2011
Mathematical Modeling - Chapter 11
Question: What is a mircoworld?
Answer: The MIT Media Lab Learning and Common Sense Group (www.media.mit.edu) coined the term microlab and they defined it as a tiny world inside which a student can explore alternatives, test hypotheses, and discover facts that are true about the world (www.umcs.maine.edu/~larry/microworlds/microworld.html). It differs from a simulation in that the student is encouraged to think about it as a "real" worl, and not simply as a simulation of another world.
Answer: The MIT Media Lab Learning and Common Sense Group (www.media.mit.edu) coined the term microlab and they defined it as a tiny world inside which a student can explore alternatives, test hypotheses, and discover facts that are true about the world (www.umcs.maine.edu/~larry/microworlds/microworld.html). It differs from a simulation in that the student is encouraged to think about it as a "real" worl, and not simply as a simulation of another world.
Thursday, April 14, 2011
Games and Virtual Environments - Chapter 10
Question: What are the benefits of using games in the classroom?
Answer: Students today live in a gaming culture and the classroom needs to adapt. The games that have been created for classroom, as well as the general public, include interaction, higher-order thinking, collaboration, problem solving, and motivation from the play and learning environment. If parents and teachers consider games as an educational tool rather than free-time, fun reward, gaming will have a promising future in K-12 education.
Answer: Students today live in a gaming culture and the classroom needs to adapt. The games that have been created for classroom, as well as the general public, include interaction, higher-order thinking, collaboration, problem solving, and motivation from the play and learning environment. If parents and teachers consider games as an educational tool rather than free-time, fun reward, gaming will have a promising future in K-12 education.
Thursday, April 7, 2011
Emerging and Assistive Technologies and the Future
Question:
Answer: The impact of AI on computers in the schools will be monumentous. Very young children will be able to operate cimputers without the needs for typing skills or knowledge of programming languages. They will be able to teach the computer to carry out the activities they want done. Because AI computers function as intelligent aids to their users rather than as merely programming machines, computers will become more effective teachers, listening to the students, responding according to information stored in memory, and then storing information away for later use. They will no longer rely on rigidly defined software. In addition, future generations of computers with artificial intelligence are expected to be able to compile their own instructions to perform virtually any task they are asked to perform.
Answer: The impact of AI on computers in the schools will be monumentous. Very young children will be able to operate cimputers without the needs for typing skills or knowledge of programming languages. They will be able to teach the computer to carry out the activities they want done. Because AI computers function as intelligent aids to their users rather than as merely programming machines, computers will become more effective teachers, listening to the students, responding according to information stored in memory, and then storing information away for later use. They will no longer rely on rigidly defined software. In addition, future generations of computers with artificial intelligence are expected to be able to compile their own instructions to perform virtually any task they are asked to perform.
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